Manchester-based creative production business, CCW, has expanded its tech team with two new hires as part of its plan to rapidly increase staff headcount by 25 per cent, as well as achieve net zero as early as the end of 2022.
Newly appointed 3D-capture technical lead Phil Mitchell and Unreal Engine developer Sam Slater join a further seven new starters at CCW since the beginning of the year.
Former photographer Mitchell spent over seven years as senior scanning technician responsible for developing the in-house studio for Sofology, one of the largest sofa and furniture retailers in the UK.
Slater’s background is in VR software development, specialising in Unity and Unreal Engine. He brings with him almost a decade of experience coding and programming (cloud, front-end, full-stack and hardware).
Mitchell said: “There’s so much talent across the team and I can’t wait to see what we can do together to make things faster, more efficient and improve the quality even further. In terms of my personal development, it feels like there’s room for me to grow and I already feel like a valuable member of the team.”
Slater added: “From day one I can tell there are ambitious plans here, and I’m excited to be part of that journey. I’m looking forward to being part of the community and having a more varied role – one that’s not confined to a specific technical area.”