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Unlocking the next level of Liverpool’s gaming industry

Liverpool's gaming sector grows with local support and unique collaborations. Rich heritage, major players, and an event aim to elevate industry recognition.
Prolific North presents 'Unlocking the next level pf Liverpool's Gaming industry'. Rich heritage, major players, and an event that aims to elevate industry recognition. In Liverpool, 23 May 2024.


Liverpool’s gaming sector is on a journey of growth thanks to the commitment of the combined authority across the Liverpool City region, plus its unique collaboration between independent and major studios/developers.

The region’s rich gaming heritage dates back to the 1980s, with the emergence of major video game companies and developers such as Bug-Byte and Psygnosis. These companies paved the way for former staff to set up on their own or for new offshoot companies to form and scale.

Today, you’ll find the likes of Lucid Games, Ripstone Studios, and d3t working on major games to name a few, while global powerhouses such as Playstation, Tencent and Avalanche have set up bases across the city region.

According to PWC, the gaming industry is predicted to be worth $321 billion by 2026 and has already proven to be a valuable source of international direct investment into Liverpool.

But how do we unlock the next chapter for Liverpool’s gaming industry? Liverpool’s gaming sector may be unique in the way key stakeholders collaborate together but there’s still work to do. Those in the sector believe Liverpool is often overlooked as a games hub and deserves to have the same recognition that Leamington Spa and Guildford have nationally.

Whether it’s improving access to talent, infrastructure or investment, we’ll be bringing people together across the games industry for this event to not only showcase what Liverpool has to offer but also address industry challenges and opportunities. Ultimately, we want to uncover how we can best unlock the next level of this region’s thriving gaming industry.

It’s set to be an unmissable event – sign up for your tickets below.


Arrival & Networking
Welcome & Introduction

David Prior, Editor at Prolific North

Panel 1: Liverpool and the Gaming sector - what makes it unique?

With a rich gaming heritage in Liverpool, we'll be exploring this sector's history and key players in the region today plus delve deeper into what's unique about Liverpool's games hub.

Hear from:

Phil Owen, Head of Engineering at d3t
Clemens Wangerin, Founder of Digital Advisors
George Rule - Community & Marketing Lead at Lucid Games

Check back later, more speakers are on their way!

Networking break
Keynote Session - to be revealed

Check back later, our keynote speaker is on their way!

Panel 2: What’s next? The talent and the future? Build on the reputation / supporting future success

We'll be exploring the talent pipeline, industry challenges and the future of the sector in this second panel session with industry experts.

Hear from:

Alison Lacy, Location Manager at Avalanche Studios Group’s Liverpool Studio

Check back later, more speakers are on their way!

Closing remarks
Networking & drinks reception


Phil Owen Head Of Engineering
Phil Owen
Head of Engineering
Phil Owen started his career in games in 1994. During that time, he has worked for Juice Games and TT Fusion before moving to d3t, where as Head of Engineering he focuses on discovering new talent and expanding and leading the engineering team. Phil’s career has seen him credited on over 40 titles across numerous platforms, including LEGO Star Wars, LEGO Harry Potter, Alan Wake Remastered, and Hogwarts Legacy.
Alison Lacey
Alison Lacy
Location Manager
Avalanche Studios Group’s Liverpool Studio
Alison Lacy is the Location Manager for Avalanche Studios Group’s Liverpool Studio. ASG, founded in Stockholm in 2003, is a video game developer and publisher with studios in Sweden, USA, UK & Canada. Alison joined ASG in 2020 to create the first UK studio and help build the team. During this time the studio has grown to 50 people, working across all three of ASG’s creative divisions on different titles including the latest addition to Expansive Worlds Call of the Wild franchise: The Angler.
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Clemens Wangerin
Digital Advisors
Clemens Wangerin has been part of the games industry since 1993. After moving to Liverpool in 1997 to work at Psygnosis, Clemens became studio director when the company merged with Sony Computer Entertainment. Clemens left Sony in 2009, and ever since has been involved in several tech start-ups in the city. In his most recent role, he served as the CEO of a VC-backed innovation studio vTime, specialising in the development of VR/AR games and gaming-adjacent applications.
George Rule Lucid Headshot
George Rule
Community & Marketing Lead
Lucid Games
George Rule, with nearly a decade in the gaming industry, shifted from influencer roles with Bungie, Activision, and Discord to Community Management and PR at Lucid Games. Established in 2011, Lucid is a major Liverpool-based developer, collaborating on AAA titles like Last Sentinel, Star Wars Jedi: Survivor, Sea of Thieves, and Apex Legends.

Book your spot!

Sponsored By

The City of Liverpool College
The City of Liverpool College
Start: May 23, 2024 1:30 pm
End: May 23, 2024 6:00 pm

Hosted at

Barclays Eagle Lab Liverpool

Barclays Eagle Lab Liverpool, Mann Island, Liverpool, UK

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